Wednesday, April 29, 2009
this is this weeks.
also check out this blog: http://1xsemana.blogspot.com/
Alrighty. so as you may or may not know. A few of us are trying to stay active in drawing and painting; so we have proposed a fun little Bi-weekly art challenge.
here is how it goes. The blog will be the main posting forum, and the challenge will change on a two week basis.
Week1: This will be a warm up, to see how it all flies, to see if anyone is even interested.
This weeks challenge has been inspired by Jim Graves and his sketch jam motif.
It is MONSTERS
oooga booga. So basically you have 2 weeks, post up some concept monsters, it can be anything you want, be creative and have fun. Sketches and painted work is accepted
see you soon guys! have fun and hope your creatures will amuse you!
remember anyone can do this! so spread the word
p.s. this is a great way to put those muscles into action! i know for a fact we all could have done better in life drawing; so lets use that knowledge and put it in creatures that do not exist!!
2. With a front view, try to determine the overall shape of the head. Is it more round than square? Is it long? Is it wide? Does it resemble the shape of an object? (an egg, a pear, a banana, a bottle?)
3. Take note of t he dominate features and make them even more dominant. Make a big nose bigger, wide set eyes wider. I'll sometimes squint my eyes to blur the image making it easier to see the dominant features.
Another trick is to hold the photo up to a round, shiny surface such as an electric kettle. The reflection distorts the features of the face nicely, enabling you to see what they'll look like when exaggerated.
4. Make noticeably small features even smaller. Minimize or Omit
5. Look at how features are arranged on the face. If they're concentrated in the center squeeze 'em even closer together. Are they spread out horizontally? Spread them wider. Which way do the eyebrows slant?
6. Observe your victim's hair line. See where it starts in proportion to the rest of the face. Look at the shape of the hair. A person's hairstyle may be their distinctive trade mark (Donald trump). Look at texture- Is it curly, wavy, thinning, straight, wispy, fuzzy, kinky, non-existent?
7. Study the shapes of the facial features, especially the eyes
8. Try to draw the caricature with as few lines as possibly. This is called economy of line.
9. Make a number of sketches. Fool around with size and alignment of features. Play with shapes. Experiment to see what gives you the best likeness. Put your sketches away. Come back to them later and see if any one 'jump' out at you.
10. Some final tips: try turning your reference photo upside down to give you a fresh look. Something might become a little more obvious to you. To keep the face symmetrical turn your sketch over and look at it from the other side using a light-box. If your subject's face is way out if shape it will immediately become obvious to you.
Tuesday, April 28, 2009
Saturday, April 25, 2009
meet at union station at 12 pm sharp! no if an or buts. leaving without u guys at 12:10. i apologize! we're meeting at the front street entrance
south-west side of Front st. @ Jarvis. thats our destination: Take the subway to either Union Station or King Street Station. From Union Station, turn right from the front entrance and walk east along Front Street for 3 blocks. From King Street subway station, the King streetcar runs along (surprise!) King Street and stops at the corner of Jarvis Street, in front of the St. Lawrence Hall.
good luck kids. see you all tomorrow. spread the word
Friday, April 24, 2009
Thursday, April 23, 2009
Tuesday, April 21, 2009
1944 Clampett：”Buckaroo”, uses extreme exaggeration
Famous Studio (formerly Fleischer) did the original Casper
Tex Avery: Droopy Cartoon
- post war, Disney financially shaky, need to make films that make money
- puts together film ‘packages’
- starts to use contemporary music
- target audience turned into teenagers
- “Make mine music”
- Clampett: Book Reveu “The Great Piggy Bank Robbery”
- Tex Avery “King Size Canary”
- Disney – Melody Time (a set)
Robert Mckimson: Warner Bros famous character contribution – Foghorn Leghorn
Chuck Jones: “Rabbit Punch”, well established character
Tex Avery: “Bad Luck Blackie”, top 50 best short animation
1949, Chuck Jones did the first Road Runner cartoon, made almost as much as Bugs Bunny, well thought out sequences, little dialogue international audiences
- After WWII, post war bliss in America, but fear of atomic bomb
- Disney started having educational touch to their cartoons
- “Rabbit of Seville”, Bugs Bunny cartoon, opera
- Chuck Jones did “The Scarlet Pumpernickle”, cameos by characters
Post war, television was popular, started having cartoons on TV
Crusader rabbit: first television animation
TV cartoons: shows must be created cheaply (pre-produced is expensive)
UPA Fine Artists, uses shapes, very smooth
“Gerald Mc Boing Boing” no lush backgrounds or detailed animation, simple/minimal amount, not realistic
1952 “Feed the Kitty”, by Chuck Jones, WB, Oscar nominated
1952-1954 WB, 3 cartoons (trilogy) featuring Elmer + Bugs + Daffy
Disney “Toot whistle plunk & boom”, use of UPA style (in wide screen)
1957 TV cartoon, Col. Bleep, who takes interest on earth because of atomic bomb
WB starts to get simpler on layout and composition, but focus on line quality
“What’s Opera Doc?”: music, staging
“Free Radical”: Abstract animation
1959 Rocky & Bullwinkle, first full colour TV Cartoon
1960 Mr. McGoo, only character UPA brought to TV
Hanna Barbera left MGM to form own animated company (realized TV will be big), developed techniques for cheap animation that doesn’t look bad
Chuck Jones takes over Tom and Jerry part 2, phasing out of WB, goes to MGM
- was financed by Disney
- used programmers to mathematically calculate motion (engineering, programming and artist contribution)
* John Lasseter: Andre and Wally B (1989)
- more like physics simulation rather than character simulation
* Story, design, models, animation by John Lasseter: Juxo Jr. (1955)
Red’s Dream (1987)
Tin Toy (1988)
Knick Knack (1989)
Gerrs Game (1997)
For the birds (2001)
One Man Band (2005)
Chris Landreth * Bingo the Clown (1997)
Bill Plympton * Your Face (1989), How to Kiss (1989)
Disney * Runaway Brain (1995) – attempt to reopen shorts department
Don Hertzfelt * Rejected (2000)
*50 Percent Gray (2001)
Louis Clichy * L’amour (2004), done in flash
Gobelins * Burning Safar (2006)
Supinfaoom * Sigg Jong (2007)
3 Act Play
1/ intro – all elements that make the story introduced (who, where, when), ends when the character makes the decision that can’t go back
2/ conflict – any type of conflict, keeps raising the bars
3/ resolution – can leave questions open but needs resolution
Character Arc somewhere for them to go, character development, something to payoff
Its done! :) I'm fairly happy with the turnout; but as always you notice errors immediately after you exhausted all of your energy and time. 40-50 hrs burns you out.
Is there stuff I would love to change? Of course; but for the sake of the project and a finisher to a solid semester, I'm Happy
good luck and God bless.
Monday, April 20, 2009
There's gonna be a kick ass comic art show on May 9th and 10th featuring Kid Koala, Scott McCloud and dozens of other international artists. Plus here's the best part:
Zubby suggested that it would be a cool way to meet some fantastic artists and too shmooze with the local art community. Not to mention a great way for everyone to get together. I'll be there on Sunday the 10th, hope everyone else can make it.
Check this link for more info: Toronto Comic Arts Festival
As Well as:
Also, this blog is a must subscribe to, if you haven't already:
Thanks a lot to Zub, who forwarded this along to us.
P.s. Tuesday's character design class is at 9 am
Saturday, April 18, 2009
So this is my final animation project.
I think its one of the best animations ive done so far. I didnt really finish the walk cycle. It's missing some inbetweens but Im happy with all the rest.
Big thanks to Christien, Nicole, Michael and others for helping me finish this project!!!!
Wednesday, April 15, 2009
Tuesday, April 14, 2009
Monday, April 13, 2009
Sunday, April 12, 2009
brachialis : flexes forearm
Tricep: Extend the forearm at elbow joint
Bicep: Flexes forearm, rotatoes radius outward
Coracoid-Brachialis: draws arm forward and sideways, rotates outward
Anconeus: extends forearm
Pronator Teres: Flexes and pronates forearm, pronates hand
flexor carpi radialis: Flexes wrists and bends up
Supinator: Supinates forearm
Trapezius: Rotates scapula by lifting lateral end (the outside part) and pulls medial end (inside) downward. Also helps by holding together
Teres minor: Draws humerous outwards, and rotatoes arm backwards (adduction)
Teres major: Draws humerous outward and rotates backward
Deltoid: Abduction of arm, draws humerous forward and backward
Serratus Anterior: Pulls shoulderblade forward (punches)
Pec Minor: Depresses point of shoulder (keeps arm in)
Pec Major: Adduction (draws arm downward and raises it up), moves upper limbs toward centre
Rhomboids: adduct scapula
External and Internal Obliques: Twist body
Rectus Abdominus (abs): Flexs/crunches
Gluteus Maximus: Extension of thigh; adduction and lateral rotation of thigh; important in standing up right. Connection to Illio-Tibial band
Gluteus Medius: Abduction; lateral and medial rotation of inward thigh. Connection to Illio-Tibial band
Tensor Fasciae Latae: flexes and adducts the thigh, extends leg. Connection to Illio-Tibial band
Rotator Cuff of the femur: Piriformis (abducts and out), Objurator Internus (slight outward rotation), Gemellus superior and inferior (weak outward rotation), Quadratus Femoris (adduction and outward rotation)
Sartorius: Flexes les and thigh, medial rotation (crosses leg)
Quadriceps: Rectus Femoris (ontop), Vastus Lateralis (outside), Vastus Medialis (inside, teardrop shape), Vastus Intermedius (joins four heads); Extendsand flexes thigh. Mechanism of upright stance
Adductors: Adducts, lateral and outward rotation of thigh, flex; Adductor magnus, Pectineus, Adductor Longus, Adductor Brevis, Gracilis
Hamstrings: Biceps Femoris (flexes leg, extends thigh; outward rotation), Semitendinous ( flexes leg, inward rotation, extends thigh), Semimembranous (flexes leg, extends thigh)
Gastrocnemius: flex foot (toes down) and leg. Adducts foot, important in walking and standing upright. Plantar Flexion **
Soleus: Extends foot . Plantar flexion **
Tibialis: Flexes sole of foot, adduction and medial rotation
Tibialis Anterior: dorsal flex (arch in foot and up)
Peroneus Brevis and Longus: movement of the sole of the foot away from the median plane (heel outward)
Extensor Digitorm Longus: Extends toes, dorsal flex (up) **
Flexor digitorum longus: flexes toes and soles of foot. Adduction of foot
**Plantar flexion is the movement which increases the angle between the foot and the leg, as when depressing an automobile pedal. The word "plantar" translates as "toward the sole".
The movement in the opposite direction is dorsal flexion. **
Friday, April 10, 2009
Thursday, April 9, 2009
these are just links i found on his page:
http://www.joemadfan.com/links.html unreal collection of link to various artists
http://www.animationmeat.com/notes/waltstanchfield/waltstanchfield.html Walt Stanchfield notes
http://www.animationartist.com/2000/Interviews/Animators/Tony_Fucile/TFucile.html Worked on Iron Giant
Tuesday, April 7, 2009
10:30 - 2:00 (around 4-5hrs) including fucking around and not quite sure how i was going to handle it
to be honest. not my favourite. but i gave it tits. and I LOVE the veins, I dunno i fell in love with the emboss filter on the layer effects it can do anything!